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A Dash attack and a secondary throw are added.Because of the removal of Hyper Mode, Ultimates can now be used freely. Hyper Mode, Beam Struggles and Dragon Rushes from Budokai 3 are removed.Almost all characters in Infinite World have new combos, including Continuous Energy Bullets and a barrage of punches and kicks.For example: all of Goku's transformations in Budokai 3 would take up 5 slots (Kaioken, Super Saiyan, Super Saiyan 2, Super Saiyan 3, Super Saiyan 4), while all five take only 1 slot (TRANSFORM!) in Infinite World. Infinite World lacks a tournament mode and contains a new skill editing system.from Budokai 3, but adds Goku (GT), Vegeta (GT), Great Saiyaman 2, Pikkon, Pan (GT), Super Janemba, Baby Vegeta (Super Baby 2), Super 17, and Syn Shenron ( Budokai 3 only had his 2nd form, Omega Shenron).
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It's a decent follow up to Budokai 3, but it feels more like an expansion, no like a Frankenstein project, than it does a true sequel to it. It's a fusion of Budokai 3, Burst Limit, and Shin Budokai 2, but it doesn't bring the best elements from each game. Why were characters, modes, and game-play elements removed? It feels more like Shin Budokai than it does Budokai 3, but this isn't a great thing. It may have been a budget title, but too many things were removed from the game, things which should have stayed. Rory wrote:There were a lot of things wrong with Infinite World.
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I'm no pro tournament player CTRL+ALT+DEL fan. Believe me, I'm not even good at video games.
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I guess the irrational part of me is saying "you guys that like easy mode got yours, let me have mine" but it's true that the settings in the difficulty menu shouldn't either be "Easy Easy, Easy Normal, Easy Hard" or "Hard Easy, Hard Normal, Hard Hard." Luckily I felt the RB series balanced out the difficulty more thus far.Įdit: This post came off a little more snark filled than I would have hoped. After x amount of time with piss easy DBZ fighting games it felt like I was tossed a bone to finally get something challenging again. That's really the only reason I bring them up specifically.
I'm not just saying this to rag on Tenkaichi by the way, I like 2 and 3 but those were the DBZ games being released next to IW. If IW's easiest difficulty was "brutal butt-rape" Tenkaichi 1-3's hardest difficulty would be "let me whisper sweet nothings in your ear as we cuddle the night away." It was nice to finally have a game that would challenge me again in some fashion. While I feel every game a little prior to IW had the opposite issue. If I want a challenge, then I'll set the game to "hard" so I get one. But that's what difficulty settings are for. Kaboom wrote:My only problem with the game was that it had no true difficulty setting other than "brutal butt-rape." Obviously this wouldn't be as much of a problem for veterans of B3, and I can understand that good games should be challenging.